NY Times decides that “Brain Computer Interfaces Inch Closer to Mainstream”
Scientists have created a “sixth sense” by creating a brain implant through which infrared light can be detected …. Similar devices have previously been used to make up for lost capabilities …. But the new study … is the first case in which such devices have been used to give an animal a completely new sense.
Engineers at Brown University have developed a wireless, broadband, rechargeable, fully implantable brain sensor that has performed well in animal models for more than a year. “This has features that are somewhat akin to a cell phone, except the conversation that is being sent out is the brain talking wirelessly,” Nurmikko said. Neuroscientists can use such a device to observe, record, and analyze the signals emitted by scores of neurons in particular parts of the animal model’s brain.
As the web is becoming ubiquitous, interactive, and multimodal, technology needs to deal increasingly with human factors, including emotions …. The language is conceived as a “plug-in” language suitable for use in three different areas: (1) manual annotation of data; (2) automatic recognition of emotion-related states from user behavior; and (3) generation of emotion-related system behavior.
Following in the tradition of Sundance and Cannes, the Internation Society for Technology in Education’s Special Interest Group for Virtual Environments (ISTE SIGVE )is hosting the fourth annual EduMachinima Fest 2013 featuring examples of the BEST Machinima in the educational realm.
Machinima, video created using 3D virtual worlds or games, is a new form of media showing incredible potential for learning and communicating. Come to this epic event and join the excitement and fun. Learn why there is so much buzz about this new tool. Discover the possibilities of using machinima in your classroom. Everyone invited!
Haruka Matsukura and his colleagues at Tokyo University’s Department of Agriculture and Technology have developed a “smelling screen,” also known as an olfactory display system, which is an LCD display that emanating virtual odors from the exact spot where items are appearing.
In February researchers electronically linked the brains of pairs of rats, enabling them to communicate directly to solve simple behavioral puzzles. They then linked two animals thousands of miles apart one in Durham, North Carolina and one in Natal, Brazil. The achievement may enable in the future the linking of multiple brains to form what the researchers are calling the first “organic computer” which may allow sharing of motor and sensory information among groups of animals.
Now researchers from the U.S and South Korea have have taken it a step further: a non-invasive functional link … and between the brains of different species (human and rat) — a brain-to-brain interface (BBI). The researchers — at Brigham and Women’s Hospital and Harvard Medical School. — set up a system intended to allow a human to remotely make a rat’s tail flick. There was to be no direct connections between human and rat, and no direct connections to their brains (such as the implantable cortical microelectrode arrays, like those used in the Duke research and in BCI systems for quadriplegic patients, such as BrainGate).
Japanese researchers claim to be able to tell what your’re dreaming about by analysing magnetic resonance imager (MRI) scans. Researchers at Kyoto’s ATR Computational Neuroscience Laboratories published their breakthrough findings in Science magazine in a paper titled Neural Decoding of Visual Imagery During Sleep.
For the first time implanted electrodes into the nerves and muscles of an amputee have allowed direct control of an osseointegrated prosthetic arm.
A team of computer scientists and security specialists from the UC Berkeley School of Information is exploring the feasibility of brainwave-based computer authentication as a replacement for passwords.
Calling all virtual world educators! Share your innovations and best practices at VWBPE 2013 24 – 27 July. We are encouraging presentations from across all virtual worlds, hosting presentations in Second Life, OpenSim, Unity/Jibe, and Cloud Party. The theme is Beyond the Stage.
Join us in the multi-verse and accept this year’s challenge to share the spotlight with us. Go beyond the educational stage by integrating technology, presentation, and just a bit of creative magic in this year’s call for proposals. Strike your set by selecting a stream, format, and a location in the multi-verse, and we’ll be glad to cast a light on you.